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« Time For 2016 Total Mobile Numbers: The update to my most popular blog article in any year | Main | USA Election Update for mid-May: The Summer Doldrums for Trump and Hillary »

May 13, 2016


Abdul Muis


OK (On absolute growth vs. percentage)
I was thinking that USA used to be resistance (compared to the rest of the world) to Android, and even MORE resistance to China Brand phone.

Abdul Muis

Interesting number from Ericsson


So, Xiaomi entered a patent deal with Microsoft where they purchase 1.500 patents from Microsoft, and in addition pre-install Microsoft apps on their phones.

Looks like they are planning expansion to Western markets.

Per "wertigon" Ekström


If Apple does it the way you say they do, you are right that is a very good move forward.

However, I'd be surprised if they actually went for a "3-year but upgrade one phone a year" cycle. I think they plan to follow the "tick-tock" pattern for all three phones but now "tick-tack-tock" instead.

Incidentally, Intel has the very same model now - is Apple looking at integrating with Intel mobile CPUs sometime in the near future, or is it just a coincidence?

Fun times ahead! :)


Some news from the UK government, they realized that mobile apps are not cost effective. Mobile websites are much better. Of course this should not suprise any reader of Tomi's blog. :)


Yeah, I've been saying this as well - but of course all the Apple camp was crying foul - just as usual.

And since cost is important - the ultimate outcome here is clear: Long term most stuff that's being done with apps will transition back to the web - and if Apple's obstructionist attitude won't change, they will lose.


@Wayne Brady
Apple's browser is the only one you can use on iOS. Anything that it doesn't support you can't use on a mobile website as long as Apple still has any significant installed base. That is obstruction #1.
Then Apple recently started to integrate ad blocking into iOS, which is going to deprive mobile websites of advertising revenue. That is obstruction #2.

Both have been discussed by commenters on this blog too, not sure how you could have missed that.

If you (wisely) write your app using cross platform tools, then you gain an Android app almost for free once you have written an iOS one and vice versa. Maintaining both website and app is more costly in comparison. Maintaining only a website is best and cheapest as the UK government has learned, and as the Malaysian goverment is about to learn.


@Wayne Brady:

Hey, are we astroturfing again? I see the same propaganda bullshit that has been repeated by the iSupporters ad nauseum, but is still wrong.

". But Android with its rampant piracy is even far worse."

Well, if that piracy actually did any damage...

Let's be clear about it. It has been proven time and again that selling apps for profit is not working (aside from games, of course.)

It also has been proven time and again that SELLING games is not a good way to make profit. You'll have to sell some in-game stuff - which is far less likely to get 'pirated'.

What's even more worrying is that it looks like developing apps for hire is also a business that's going to fail. Why? Because those who want the apps are not willing to pay the price it costs to create a good app! My current employer just had to pass on two projects because the people behind them were unwilling to pay the price of development.

"And you can run Chrome or Opera on iOS if you don't want to use Safari."

Yes, but thanks to Apple's restrictions they cannot work around what Apple does not want.

"Apps are simply a better experience - which is Apple's focus and intent. It's Apple's job to make the best products with the best experiences, which includes fostering an ecosystem of partners who are enabled to make great apps with great experiences. Nobody does this better than Apple. Nowhere in this is it Apple's job to make some other platform a great experience."

Apps are too expensive. Apple can 'foster' this as much as they like, it's the economic that will ultimately decide where things go. Lucky Apple that they have such dumb customers that they could cook up something that'd ensure profits for Apple, but horrendous costs for everybody else.

"Write once, run everywhere dumbs down the experience and slows down the progress."

As I said, it's uneconomical. The biggest players may be able to sustain this game, but for the smaller ones the running costs of supporting an app will ultimately doom it. And Apple has made damn well sure that apps require constant maintenance on a ridiculous scale.

"How'd that work out? How much better are the web standards today BECAUSE Jobs stood fast in calling Flash [email protected] and backing HTML5 to replace it?"

They suck. And one of the reasons WHY they suck is Apple's constant sabotage, as they do not want a working standard that'd undermine their abusive business model.
It's strange that on PCs you can do entire word processors or spreadsheets with a web interface but on mobile the most inane nonsense has to be turned into an app.

"And smartphones are better and more useful today because Jobs fostered the development of native apps. They run better, do more, and provide a far better user experience."

No, that's the dead wrong way to look at it. By going that route all Apple managed is to put mobile 5 years back. All the stuff that has been done as apps (aside from games, of course) should have been done by improving web services.

I repeat myself again: There's one point where apps fail - completely. And that's cost. Developing even a simple app will cost $20000 AT LEAST! Do it for both iOS and Android and you end up at $30000+. Not because developing takes so long but due to the lengthy and costly submission process which often blocks the developers to the point where they can't get anything else done. Been there, done that a few times already.
You can have a great looking web site for 1/10th of that money and it'll run on all platforms.

Oh, just as a final note: I'll quit app development as soon as I can, going back making software for real computers. Those who want that kind of stuff at least appreciate the work and pay adequately - unlike for apps.

Per "wertigon" Ekström

So, rumors say that iPhone will not have a radical upgrade this year, and they will remove one of the most entrenched ports in the industry - the 3.5 mm headphone jack that has been around since at least the seventies.

I think that Apple will have a hard time now to reach their target of 230M and, given the apparent signs of struggle in smartphones in general right now, might even have trouble reaching the 200M mark. Q4 will see a slight uptick in sales while the other three quarters will see declining YoY unit sales (and also moving average).

I do not think growth for iPhone will be possible this year as things currently stand... But I'm always the Apple pessimist so what do I know haha :)

Abdul Muis

Interesting stats:

Per "wertigon" Ekström


I find those stats very questionable since none of the top 10 charts include iPhones. As much as I would celebrate that if it were true, I think their stats are Android-only...

Still interesting data though :)



AnTuTu Benchmark is a comprehensive Android Benchmarking application. It includes "Memory Performance", "CPU Integer Performance", "CPU Floating Point Performance", "2D 3D Graphics Performance", "SD card read-write speed", "Database IO" performance testing.

Per "wertigon" Ekström

More troubles ahead for Apple:

And their security image is getting more and more tarnished:

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