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« US West Coast 'Drunk' on iPhone, yes still drunk, but Android is not 'the answer' | Main | Latest Unique Ability for Mobile, the 8th is Discovered: Augmented Reality »

December 09, 2009

Comments

ARJWright

Another solid post; but one where I think that more folks are getting it - at least a bit more than that previous 'west coast' piece ;)

One of the things I've been playing with is how to take a site like Mobile Ministry Magazine (mobileministrymagazine.com) and decopule the website from it - if you will, make it mobile-ily engaging using mobile features that don't necessarly equal an applicaiton. The idea of doing a WRT widget or SMS services really pique my interest, the problem is getting that mindshare (in the US). Outside of the US, SMS (and language translation) is too easy not ot take advantage of.

Ya got me thinking (again).

Kuryaki

So if you are developing MMS-SMS solutions won't they depend on the mobile operator, so there isnt only a device fragmentation issue but also a network fragmentation... if you plan to create a MMS-SMS solution you wont hit 1.4B share, but just the ones on the network you working with...??

Tomi T Ahonen

Hi ARJ and Kuryaki

Thank you for the comments. Will reply to both individually

ARJ - yeah, we seem to be well in synch right now haha.. Thanks. Yeah and there is massive amounts of innovation still to be had with SMS, not to mention the much more versatile MMS. The more I see industry players taking MMS seriously, the more I see magnificent services and ideas around it. Like the TV celebrity cook in Poland (think Jamie Oliver) who has MMS cooking recipes done as free cooking advice, sponsored by soup makers Knorr. Brilliant. An engagement marketing platform.. so much more to be done.

Kuryaki - very true. Yes, its a network service, SMS, MMS and WAP all are, and it means you have to either pay consumer rates for your service if it is a niche market size or else get an aggregator or agency or someone to do the bulk rate with all of the operators/carriers in any country. That is nothing different from say television, where you have to get your ad on different networks, or say the newspaper syndicates, who deliver one of the city's main papers but not all.

That is typical of most mass media. But you are right, if you develop for a smartphone operating system, and there is a smartphone operating system based 'apps store' in your home market - none are active in all countries so far by the way - then yes, you can deploy apps to that type of smartphone, disregarding which network it happened to be on. But in most countries (not USA) in most cases, the network operators number only in the 3-5 range, like just about all of Europe (in Norway its only 2 network operators) and they have standardized ways to deal with bulk purchases of their messaging services so this is not very cumbersome. It is far less of a problem than say managing screen size resolutions on most smartphone platforms...

thank you both for writing

Tomi Ahonen :-)

Sami

(This comment relates to this and the previous post)

Thanks for another pair of provocative posts!

I think one of your main arguments was that iPhone-related things are "small" whereas all the other parts of the mobile business are "big". This begs just one question: so what?

Yes the iPhone is a luxury phone used by a tiny percentage of the global subscribers. So?

Yes the App Store revenues are small compared to, say, SMS or MMS. So?

You say that people should focus more on e.g. MMS as it has a vastly bigger potential market. True. But getting access to that market - and converting the potential to real sales - is another story altogether. SMS is not an easy "service" in business sense; to tap into the audience of ALL iPhone users, you need to write an app and submit it to the app store. If it's approved, you're done - from a distribution point of view anyway.

But try coming up with an SMS service and delivering that globally.. you enter a world of pain of negotiating with operators and middlemen, distributors and whatnot. Running an SMS or MMS service on a global scale is not easy. In fact it's *ucking hard (a logistical nightmare compared to Apple's App Store), which is why there aren't many of such services around.

What's more, Apple is a single commercial entity. Comparing iTunes app store revenues or even their phone sales to the global service revenue or handset sales is just not fair. And mind you, Apple is raking in some pretty good profits from their iPhone sales. For one player, their achievements are nothing to sneeze at. The fact that they haven't delivered anything dramatically new over the past year and a half and are STILL going strong just further goes to show that what they have done is a very good thing indeed.


Romain

Hi Tomi,

Speaking about mobile app technologies, why aren't you mentionning J2ME ? It's by far the most commonly available mobile app platform, even available on some smartphone OSes like Symbian.
J2ME is the WAP of apps, so to speak.
So if you really aim for the big numbers and really need the full interactivity and power of an application, then you need to consider J2ME

Romain

One more general comment about this post as well as the previous "West coast iPhone drunk" post: I think direct revenue does not give you the full picture of the "relevance" of, say, the App Store.
Software in general is increasingly shifting to a model where it becomes free, because the revenue comes from subscription, advertising or other indirect sources.
For instance I just found this IDC prediction that Open Source Software revenues will reach $8.1 Bn in 2013 at an annual compound growth rate of 22.4% from 2008, which gives us about $3 Bn in 2008.
$3 Bn is certainly "small" compared to the whole software industry, but that doesn't make Open Source software any less relevant, does it ?

So basically the App Store is no different from the whole software market: paid apps are dominated by games and content-centric apps, because consumers no longer pay for software, they pay for services and content.

Tomi T Ahonen

Hi Sami and Romain

Thank you for the comments. Will reply to both individually

Sami - good stuff as always thanks. You are right on all points and I did at least partly attempt to say so as well in the articles. Apple is perfectly fine to do this, they are the "BMW" of phones, a luxury brand with loyal customers and they - Apple like BMW - are far more profitable than any major rivals. Very good strategy - for Apple.

For the developers and content owners and brands, for whom I had intended the blog - I was not intending in any way to criticize Apple, they have done a brilliant job last 2.5 years in mobile, brilliant, far far better than was reasonable - and compare their performance against for example Microsoft (similar player from IT industry and West Coast) who had dabbled in this space half-heartedly for almost a decade to pathetic results..

But yes, for developers, content owners and brands, whether they have iPhone App or not, they should understand the 'real picture' of mobile apps and services, not the hype that now many perpetuate with misinterpretations of Admob data etc. That was my point. But you are right, Apple is doing perfectly in this space. (My gut says, they would do far better with that one major part still missing of my original recommendations for them - the flip/foldaway/slider keyboard, but that might never come - yet I believe as we analyze the industry, far more touch-screen + keyboard phones will sell than pure touch screens but we'll see..)

As to deploying on SMS and MMS and globally, is of course totally different to launching on iPhone App Store and selling in the USA. All sorts of globalization issues there from languages to currencies to distribution to legal matters. What we may see as fashion in the West can be seen as pornography in parts of the world etc... But that is typical for any company or service going from local to international...

And I didn't suggest it was easy haha, nothing valuable is easy..

Romain - yes, very good point about J2ME, should have included it into the article. You are right, that is in the same categorization and delivers an installed base of about 3X that of all smartphones in use. Obviously Java has all sorts of issues, but no more or less in the big sense than say WAP..

As to your second comment, where you say apps shifting to services, that was again, perhaps clumsily, my main point. That while there is yes a (modest) oppoortunity now to make money on apps via consumer apps stores, the far far (200X) bigger opportunity is on the services side.. I think we kind of agree.

Thank you both for writing

Tomi Ahonen :-)

Boris Dragovic

Tomi, thanks for another article that really prompts me to think.

I would tend to conclude that the bottom line is that from the point of view of an INDIVIDUAL (perhaps even an SME) businesswise the difference between 343 million and 7 or 72 billion does not make much difference. The easier and MUCH less complex path to entry, not to mention the need for very LITTLE upfront investment and considerably SHORTER time to market (iPhone market, or any other app store for that purpose) make environments such as app stores perfectly legitimate and perhaps even the only logical option for (potentially) fast turnover (not on a global scale) which is not negligible.

If we talk about global-scale markets, operator scale business, etc. and HUGE projects with ample capital and other resources (even marketing) than your article is at the right level and down to the point.

Thank you!

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