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April 28, 2017

Comments

Wayne Brady

Considering how much cheaper mobile games are - this is astonishing. Considering how many people have smartphones...perhaps not so astonishing after all.

I'm not much of a gamer (anymore). I don't have games on my computers, my consoles were bought for my kids, not me. We haven't bought a new game for them in years. But I do have a couple time-waster games on my iPhone.

If there was a way to distinguish the casual gamer (like myself) from the series gamer...I bet you'd see an even larger lead for mobile.

Wayne Brady

Part of me wonders - does it matter? Who is going to benefit from this that wasn't already benefitting from games? Is it such a big deal that a game developer supports PC's, consoles and now mobile? Are telco's benefitting? I suppose they sell more data?

I'm not so sure this is a disruption to the gaming industry the way messaging apps an Skype type voice apps disrupted the telecom revenue streams.

iOS and Android are open platforms so no game developer is being locked out. Nintendo has been slow to adopt mobile games, but that's a business decision not a technological threat.

I think it's more akin to Facebook and twitter. Mobile was no threat to their business...just another PLACE to ply their trade.

ch

Under what falls the "gameboy's"?

Tester

@Wayne Brady:

"Considering how much cheaper mobile games are - this is astonishing."

Not really, it's easier to make 100 people spend one Dollar each than make two people buy a game for $50.

"Part of me wonders - does it matter? Who is going to benefit from this that wasn't already benefitting from games? Is it such a big deal that a game developer supports PC's, consoles and now mobile? Are telco's benefitting? I suppose they sell more data?"

My thoughts exactly. In the end, good for the handful of companies that can prosper in gaming but for smaller outfits it's a toxic pond on PCs, consoles and mobile each.

Also, having worked on mobile games I have had first hand experience with the toxic ingredients which the user will never see but which will spy on them nonetheless. I'd never voluntarily install a mobile game on my phone, considering what kind of broad access they require and what they can do with that.

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Available for Consulting and Speakerships

  • Available for Consulting & Speaking
    Tomi Ahonen is a bestselling author whose twelve books on mobile have already been referenced in over 100 books by his peers. Rated the most influential expert in mobile by Forbes in December 2011, Tomi speaks regularly at conferences doing about 20 public speakerships annually. With over 250 public speaking engagements, Tomi been seen by a cumulative audience of over 100,000 people on all six inhabited continents. The former Nokia executive has run a consulting practise on digital convergence, interactive media, engagement marketing, high tech and next generation mobile. Tomi is currently based out of Hong Kong but supports Fortune 500 sized companies across the globe. His reference client list includes Axiata, Bank of America, BBC, BNP Paribas, China Mobile, Emap, Ericsson, Google, Hewlett-Packard, HSBC, IBM, Intel, LG, MTS, Nokia, NTT DoCoMo, Ogilvy, Orange, RIM, Sanomamedia, Telenor, TeliaSonera, Three, Tigo, Vodafone, etc. To see his full bio and his books, visit www.tomiahonen.com Tomi Ahonen lectures at Oxford University's short courses on next generation mobile and digital convergence. Follow him on Twitter as @tomiahonen. Tomi also has a Facebook and Linked In page under his own name. He is available for consulting, speaking engagements and as expert witness, please write to tomi (at) tomiahonen (dot) com

Tomi's eBooks on Mobile Pearls

  • Pearls Vol 1: Mobile Advertising
    Tomi's first eBook is 171 pages with 50 case studies of real cases of mobile advertising and marketing in 19 countries on four continents. See this link for the only place where you can order the eBook for download

Tomi Ahonen Almanac 2009

  • Tomi Ahonen Almanac 2009
    A comprehensive statistical review of the total mobile industry, in 171 pages, has 70 tables and charts, and fits on your smartphone to carry in your pocket every day.

Alan's Third Book: No Straight Lines

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